Bartwe
(@bartwerf) is the lead developer, in charge of the coding and general awesomeness behind Staxel. He streams often so feel free to pop by and ask some questions! Yep, he used to work on Starbound.
Steampunkstein
(@SteampunkStein) is the lead artist. He has worked hard to produce all the in game models, and make the game as visually appealing as possible.
MoocowTG
(@MoocowTG) A faceless entity between realms; only exists when you’re not looking. In it’s spare time, programs.
Callum "CalciumKid" Nichols
(@Terrorcell) is another programmer. Completer of worlds. Consumer of achievements. Coder of caffeine. Sometimes bad at sorting algorithms.
Justus "DeamonHunter" Lind
(@Deamonhunter11) is yet another programmer. Squashes bugs, helps building mods, and gets things done. Can't fix his own sleep schedule though.
Aaron "Arcadiax" O'Rourke
(@arcadiaxdev) Resident bug fixer and environment designer, works on everything from UI to sponges and mining caverns.
EGadd
(@TeaGadd) is assistant producer, involved with the game design and generally has a finger in every pie.
RazzleberryFox
(@RazzleberryFox) Is a 3D artist working closely with Steampunkstein to bring you guys cute furniture sets and anything else she can come up with.
MoombaDS
(@MoombaDS) He is Staxel's content lead, programmer and writer. His cat writes approximately half of his code.
Badger
(@pocket_badger) is Staxel's sound designer. He's oblivious to the luxury of listening to music while he works.
Curtis Schweitzer
(@cschweitzer) He is a talented musician who has been creating lush soundtracks to help immerse you into the Staxel universe.
Stitch Heads
They produced the Hideaway Hollow update!

Jos Vrijdag - Programming / Design
Tim Baijens - Production / Design
Geerard Bas de Smit - Art Direction / Rigging / Animation
Kim ter Schure - Art
Laura van de Mast - Additional Art
Dennis Baijens - Level Design
Joshua Reece - Audio / Music
Joni van der Leeuw
Business Development. Helps out with contacting others.
Tris Winters
(@WintersLocke) is our dedicated environment designer. They designed the premade structures that you"ll find in-game.
Mary Ann Glariana
(@cosmylk) Brand Management, Spends all of her time taking screenshots in game instead of playing the game. Will strike up a conversation if provoked.
Guanyu Wu
is another member of the programmer team who works on the more tedious stuff.
Thomas Jager
(@thomasjager) manages our marketing & PR.