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Back from Minecon!

July 8, 2015 in Update by TeaGadd

Hey guys! The team just got back from showing Staxel off at Minecon and I thought now would be a good time to update you all on how things are going.

We’ve been quiet for a while but we’ve been actively working and have been making good progress! We had to crunch for the last 3 weeks to prepare for Minecon and
got a huge amount of work done.

Our team has grown too, which we’re very excited about! Check out our team section to see the updated team list here.

Minecon went above and beyond with our expectations, everybody loved the game and we got fantastic feedback. People especially loved our unique crafting system, which is what the next blog post will be about, so make sure you’re following us on either Twitter, reddit, or our forums!

We met so many fantastic people, and plenty of dedicated and passionate game developers. We had a great time playing all their games and having them play ours. (Which I’m sure they enjoyed immensely. ;) ) Seriously though, their feedback was very encouraging and greatly appreciated!

Indie Zone at Minecon

Group photo of all the exhibitors at Minecon 2015, we’re on the far left.


Keep checking back as I’ll be posting more blog posts regarding what’s new in Staxel soon!

Just a little video of our development progress

March 19, 2015 in Uncategorized by SteampunkStein

Hey guys, so Bart went to GDC a few weeks ago, and so we compiled a small video to show our progress since last year on the game.
Check it out!


Shadows and Lighting

March 2, 2015 in Uncategorized by SteampunkStein

Over the past few weeks we’ve been working on shadows and lighting to work alongside our new village.
We’ve also worked on some concept biomes and other fun stuff,  so here’s some images on what we have so far! :)

Cemetery3 Cemetery1 FairyVillage1 StaxelStuff

The fairy biome could possibly have little light orbs floating around, we have a few other ideas we want to try and this is only the start of it all :)
Thanks for reading,


by bartwe


February 18, 2015 in Uncategorized by bartwe

Been working on some new shaders for staxel and played around with bloom a bit.

It will not look like this in game, but some of these screenshots are just too much fun not to show :)


1cEPosa BCufDeb KRENyuT LRf8kCc R8KLAON xRbi1f1

by bartwe

High Summer into Autumn

January 22, 2015 in Concept by bartwe

The massively talented Curtis has been busy making music for Staxel, here is a little sneak peak to one of the tracks that are in the works called ‘High Summer into Autumn’

Elves and Races

January 9, 2015 in Uncategorized by SteampunkStein

Hey all!

Today I started working on races.
Throughout the Staxel universe you will find different races ranging from elves to fairies and (maybe) even golems.

Races will have different purposes, a big part would be trading and selling or learning new craftable items.
There will be race specific items you would only be able to get this way :)

Here’s a little sneakpeek of the elf race and the awesome headpieces you could get by befriending them.



Mind this is only a small sneak peek of what’s to come, there’s still plenty more on my to do list.
Thanks for reading

Good hair day

December 16, 2014 in Uncategorized by SteampunkStein

Hey all!
It’s been a while since my last update, sorry about that.

I’ve been working on a variety of things, some of them interesting, some boring and a lot of them a secret ;D

But! I wanted to update you all on some of the new character hairstyles, because I’m quite proud of them :)
I’ll be posting more about character customisation soon, I’ll leave you with a sneak peek though!





Thanks for reading


by bartwe

The future of in-game streaming

December 3, 2014 in Uncategorized by bartwe


by bartwe

Can you see me now ?

December 1, 2014 in Uncategorized by bartwe



<todo, insert blog post here>


November 5, 2014 in Uncategorized by SteampunkStein

So if you caught my stream this week you’ll know I’ve spent most of the past few days working on tree designs.
I decided to hand pick my favourites and showcase them here in all splendour for all to see.

The crazy shapes and curves were inspired by bonsai trees (If you image search that you’ll see what I mean)
I’d really like to continue on this path making even more unique designs to make the Staxel world look really beautiful. (That is my job after all)


TreesStaxe TreesStaxe2 TreesStaxe3

TreesStaxe4 TreesStaxe5 TreesStaxe6

This is a small update as, well, all I can really say is ‘Check out these awesome trees!’