November 5, 2014 in Uncategorized by SteampunkStein
So if you caught my stream this week you’ll know I’ve spent most of the past few days working on tree designs.
I decided to hand pick my favourites and showcase them here in all splendour for all to see.
The crazy shapes and curves were inspired by bonsai trees (If you image search that you’ll see what I mean)
I’d really like to continue on this path making even more unique designs to make the Staxel world look really beautiful. (That is my job after all)
This is a small update as, well, all I can really say is ‘Check out these awesome trees!’
October 29, 2014 in Artwork, Concept, Update by SteampunkStein
Sorry for the lack of updates recently, I’ve been in the process of moving and setting up a new PC so I can spend more time on Staxel.
I’ve started streaming my development for art assets on my twitch channel.
Here’s a little update on some concepts I’m working on and hopefully will be implemented into Staxel soon.
In addition to this, we’ve started work on the gameplay of Staxel and “Adventure” mode which will be the main focus on the game and hopefully we can give you some more details about this new mode soon.
Thanks for reading!
September 29, 2014 in Uncategorized by bartwe
We have been busy adding support for .bvh animation files in the engine and we can now make animations in blender and use them ingame.
September 11, 2014 in Uncategorized by SteampunkStein
So we’ve started work on some aspects of the game, the skybox for one.
I personally love the addition of the skybox, it adds so much atmosphere!
I’ve been playing around with colours and seeing how we could get the best possible ambiance for the staxel world.
I mocked up a little sunrise to show you all, I’m quite pleased with the colours
Thanks for reading
August 27, 2014 in Artwork, Concept by SteampunkStein
Here’s another piece of concept art done by Sean Cruz.
You can check out his other work on twitter here : @cruzdroid
August 17, 2014 in Uncategorized by bartwe
The lighting system is still in flux but this month a few new features has been added to it like calculating the light separately per side of a tile which gives awesome effects in places where reflected light is prominent
July 28, 2014 in Concept by SteampunkStein
Hey guys. here’s another concept piece. One thing we all love about Staxel is how beautiful the flowers look (Especially the roses, which inspired this piece)
This piece was done by
July 21, 2014 in Uncategorized by bartwe
The last two weeks were focused on adding (part of) the world lighting to Staxel. It does this by doing two phases of raycasting, first it throws 24 length rays, if they hit something before being 16 long it doesn’t contribute light and if its longer than 24 it contributes full light to the source. The second phase casts 8 long rays which also takes into account the coloring of the blocks the light bounces against. It will need many more tweaks in the future but for now i think it looks fine
July 13, 2014 in Uncategorized by SteampunkStein
This is another piece of concept art done around the idea of the divot being pulled from the ground.
This piece was done by Lucy – @lucyamorris
July 2, 2014 in Artwork, Concept by SteampunkStein
As we enter a new month we have a new focus.
Things have been moving forward quite quickly and a lot has been implemented engine-wise.
Now we have quite a good foundation to start adding some new stuff! During the course of this month we will be adding a lot more content to the game and implementing some ideas we’ve had in mind. There’s a lot to put in and hopefully as we move ahead you will all get a more solid idea of what Staxel is all about.
We’re going to be adding divot ideas, new materials (such as flooring, walls and roofing.) and a ton more.
As usual you can catch us on the streams as we work and chat to us there, we look forward to showing you all some awesome new content!
Before I finish, I’ll leave you with some work in progress screenshots of some new stuff you might see added. (Excuse the cut off walls/roofing, this is so you can see the flooring and walls.)