Hey everyone! This is going to be a quick little update to tell you all what’s been happening.
We’ve all been working very hard since the last blog update. We’re working towards putting out our first ‘proper’ gameplay video, and we’re hoping to have it done and uploaded fairly soon so keep an eye out!
Anyway, there’s a lot I could tell you guys about features we’ve added and all that but a lot of them are going to be in the upcoming video, so instead I’m just going to gather some tweets the team have been putting out there regarding the game/video so they’re all in one place.
House for sale!
— Damon Reece (@demanrisu) July 23, 2015
— bartwe (@bartwerf) July 20, 2015
— Staxel (@StaxelGame) July 11, 2015
— Damon Reece (@demanrisu) July 25, 2015
Testing out the new camera feature
— bartwe (@bartwerf) July 21, 2015
Regarding the very last tweet, Bart made an awesome camera feature that allows us to create awesome, cinematic shots. It’s incredibly easy to use and will be in in-game feature that anyone can mess with! (Will most likely require the user to be an admin or something, we don’t know those super fine details yet. )
Hey guys! The team just got back from showing Staxel off at Minecon and I thought now would be a good time to update you all on how things are going.
We’ve been quiet for a while but we’ve been actively working and have been making good progress! We had to crunch for the last 3 weeks to prepare for Minecon and
got a huge amount of work done.
Our team has grown too, which we’re very excited about! Check out our team section to see the updated team list here.
Minecon went above and beyond with our expectations, everybody loved the game and we got fantastic feedback. People especially loved our unique crafting system, which is what the next blog post will be about, so make sure you’re following us on either Twitter, reddit, or our forums!
We met so many fantastic people, and plenty of dedicated and passionate game developers. We had a great time playing all their games and having them play ours. (Which I’m sure they enjoyed immensely. ) Seriously though, their feedback was very encouraging and greatly appreciated!
Keep checking back as I’ll be posting more blog posts regarding what’s new in Staxel soon!
Over the past few weeks we’ve been working on shadows and lighting to work alongside our new village.
We’ve also worked on some concept biomes and other fun stuff, so here’s some images on what we have so far!
The fairy biome could possibly have little light orbs floating around, we have a few other ideas we want to try and this is only the start of it all
Thanks for reading,
Today I started working on races.
Throughout the Staxel universe you will find different races ranging from elves to fairies and (maybe) even golems.
Races will have different purposes, a big part would be trading and selling or learning new craftable items.
There will be race specific items you would only be able to get this way
Here’s a little sneakpeek of the elf race and the awesome headpieces you could get by befriending them.
Mind this is only a small sneak peek of what’s to come, there’s still plenty more on my to do list.
Thanks for reading
It’s been a while since my last update, sorry about that.
I’ve been working on a variety of things, some of them interesting, some boring and a lot of them a secret ;D
But! I wanted to update you all on some of the new character hairstyles, because I’m quite proud of them
I’ll be posting more about character customisation soon, I’ll leave you with a sneak peek though!
Thanks for reading